Future Outlook

校本STEAM的未來發展方向

Future Development Directions for School-based STEAM Education Our school plans to incorporate fundamental robotics into the regular school-based curriculum for upper-primary levels. Operating on the principle of 'mechanics first, programming second,' we use robot assembly as an entry point, integrating various programming components into the instructional process to elevate students' cognitive skills in STEAM fields. Through learning activities, we foster creativity, collaboration, and problem-solving abilities, developing students' integrated knowledge and skills. Our school takes on the mission of nurturing STEAM-related talent from the primary stage to support the development of Hong Kong. 

Proposed Models for Future STEM Curricula

  1. 1. Implementation of Cross-Disciplinary Applied STEAM Week Projects for Primary 1 to Primary 6 (integrating Computer Studies, General Studies, Mathematics, and Visual Arts): Content includes project-based learning using Micro:bit, servos, motors, sensors, and expansion boards (e.g., smart trash cans and smart home fans), as well as hands-on scientific inquiry experiments such as magical automatic fountains, magic bottles, ultra-speed frisbees, diving squids, and water rockets. 
    2. Building upon three years of successful experience with the QTN 'Robot in STEM' programme, we will continue to implement QTN robotics activities in Primary 4 and Primary 5 to advance upper-primary STEAM education, featuring models like Fighting Robots, Ladder-Climbing Robots, Monkey-Bar Robots, and Power King Robots. 
    3. To nurture students with exceptional talent in STEAM, our school will continue offering elite development programmes, including the Robotics Engineer Team, EV (Electric Vehicle) Engineer Team, and Programming Team. These enrichment courses incorporate advanced STEM elements and enhanced programming applications (Computer Studies), challenging students to use coding skills to pilot drones through obstacle courses to reach designated destinations. 
    4. Life-wide Learning: Organizing and participating in major student expos enables students to broaden their horizons and acquire multifaceted knowledge. Incorporating practical skills across these domains empowers students to solve problems creatively, while organizing and engaging in STEAM-related competitions and events. 
    5. To meet future STEAM education developments, our school is applying for the Quality Education Fund (QEF) to renovate the existing computer room into a STEAM Creative Learning Centre, with plans to launch additional STEM projects, including: 
    a. Smart City Product Development 
    b. 3D Modeling, Design, and Printing: Fundamentals of SketchUp 
    c. Smart Home Product Design Project-based Learning
  2. Ultimately, under our school's STEAM education and through the integration and application of knowledge and skills, we guide students in developing positive values and attitudes vital to their holistic development. These learning opportunities encourage students to explore STEM-related careers and cultivate an entrepreneurial spirit. This not only sparks their interest in STEM fields, but also lays a solid foundation for their future academic pursuits and career pathways in STEM and other related disciplines.
     
Contact Information
  • Address:5, Ko Chiu Path, Ko Chiu Road, Yau Tong, Kowloon
  • Tel: 2709 9978
  • Fax: 2772 0311
  • Email: mail@clcts.edu.hk
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